Winkwander-Ryan Dunn
Virtual Reality 2-3 Minutes
Winkwander is a short virtual reality experience centered on accessibility, freedom, and unique exploration. Journey through a fantasy world by blinking and winking to move and interact, using a rarely explored control method: your own eyes.

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Hi, I'm Ryan Dunn, an aspiring 3D artist with a focus on 3D modeling and worldbuilding. I'm graduating with a bachelors in Media Production with a concentration on immersive media. I've worked on a multitude of projects from film, to animation, to environmental design, and so much more!
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Winkwander is primarily a mechanics showcase focused on allowing those who are non-able-bodied to experience the future of gaming and technology, VR. To achieve this, a non-standard medium was required to make the game easily accessible to those who struggle with hand-based controllers. The blend of fantasy and freedom is Winkwander's primary goal, and even though it is incomplete as of now, I hope the idea and inspiration behind Winkwander can become something much larger in the future.
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HOW TO:
Upon load-in and completion of calibration, you will see eye icons indicating what blink type is needed to interact with a feature. Simply follow the icon and blink/wink as you see these icons. They will face/follow your camera. Interactables will have similar icons floating above them.
CONTROLS:
Left Eye Blink - Control1
Right Eye Blink - Control2
Both Eyes Blink - Control3
Hold both eyes closed for 5+ seconds - RESET
A sword sits in the stone before you. Are you worthy to pull the blade from the bare earth?
A lush marshland lake, wildlife gleaming and growing.
Distant mountains poke into the skies, which path will you take?